Another text adventure released!
Jack and I had great success with our first text adventure game, Rover’s Day Out. It won first place in the 2009 Interactive Fiction Competition last November. I figured we were done for a while; after 5 months of furious coding and testing, we could take a break and start brainstorming up a sequel for next summer.
But no, Jack found us another competition to get into. Just before the new year, he insisted we get going on a “one room escape-themed” game for the Casual Gameplay IF Competition. But it was due January 31st! Could we scrape together a one-room game in only 5 weeks?
Answer: yes we could, and did. But it was a bit nuts.
We spent the first week arguing about the plot and puzzles, over videoconference and in shared notes. We spent the second week actually writing the “finished transcript” that represented the final game we wanted. Jack very cleverly solicited writing feedback from at least six peers in the IF community; at least two or three were folks that hated our first game, so it gave us some great perspective on our writing style and sense of humor. For the third week: code, code, code, day and night. We then spent the last two weeks fixing bugs from beta-testers. In other words, it was the same basic development strategy we did for our first game, just compressed down to 1/5th the time.
So without further ado, head over to the Hoosegow Game Site to try out our game! This game is much smaller and quicker than Rover; it’s designed to be played in a single lunch break, rather than over many hours. We did this because the game is going to played and judged by a much more casual gameplaying audience who aren’t as familiar with the text adventure genre. We also did some old-school things, like award points for solving puzzles. 🙂
If you’d like to judge the competition, take a look at the main competition link above. You need to play at least 5 competition games for your scores to count.
Let us know how you like it!