Archive for September, 2007

Carcinoids

Posted by on Sunday, 30 September, 2007

I’m here at a Carcinoid conference in Norfolk, VA.

Carcinoids are a form of very-slow growing tumors that are “sort of” malignant — they fall into a blurry zone. They’re a special type of neuroendocrine tumor (NET) that usually appear in the GI tract (intestines, stomach, pancreas, liver). What makes them dangerous is that, being growths of of the neuroendocrine system, they eventually start to produce all sorts of nasty excess hormones. The excess hormones make people feel ill in various vague ways, and thus it usually takes many years before doctors diagnose the problem. They’re bad news in the sense that there’s no known cure: the most common treatments are usually injected counter-hormones to hold the tumors in stasis and/or counter the excess hormones being released. But yes, it’s still a terminal illness. Eventually, over many years, the excess hormones cause other organs to fail.

It took my mom at least eight years before her symptoms were properly diagnosed, and she’s been fighting the disease for the last six. As one of her caretakers, it was good for me to come to the conference and learn more about the disease.

Here’s the main thing I learned: the field of medicine is a big fuzzy space. Doctors may present a unified front when it comes to knowledge, but there are huuuuuge areas of medicine that still aren’t figured out. The media is usually focused on the pathetic state of U.S. health care system, or what the latest trendy health threat or cure is… but down at the most fundamental level, medicine is just another branch of science full of scientists making guesses and doing experiments.

This fact really goes against the whole culture we’re used to of “your doctor knows best, just do what she says.” When people are diagnosed with this rare disease, it usually takes many years before they get a correct diagnosis. And even then, a lot of doctors and oncologists are freaked out by patients being self-taught Carcinoid experts, when most of the medical establishment has barely heard of it.

This conference is crawling with a mixture of doctors and patients, and the presentations are really varied. Some of them are just medical researchers summarizing their latest experimients, reading long strings of jargon out loud (presumably to other researchers), while ‘normal’ folks fall asleep. Other presentations are geared to patients, with entertaining, grandstanding doctors cracking jokes and dispensing general advice.

Because the place is crawling with doctors, it’s fascinating to watch them interact. It seems like doctor-culture likes to make a sport out of diagnosing problems. Doctors love to quiz each other: at bars, in the hall, and especially in their presentations: “Hey! Here’s a case study: what would you do if a patient reported symptoms X, Y, Z?” They love to debate the possibilities, then reveal the magic door and show what actually happened. I’m suprised they didn’t start keeping score!

On the way home, I’m getting a crabcake at the airport.

Broadband

Posted by on Thursday, 27 September, 2007

Best thing about broadband: grandpa getting to talk to grandson.

Bust the Rut

Posted by on Thursday, 13 September, 2007

A friend of mine from my regular Friday night jam tipped me off to a once-per-month bluegrass jam at the Montrose Saloon. So last night I thought “what the heck” and showed up at 8pm. The place was a smoky, smelly dive bar, but cute and friendly at the same time. There were lots of regulars hanging out and drinking at the bar, and only two guys on stage with guitars. They were plenty friendly and excited to have a newcomer, but said people wouldn’t trickle in for a while. So I walked around the block for 30 minutes, came back, and now there were four guys on stage with guitars.

At this point, I started to get worried — was this going to be one of those 8-guitars-and-1-banjo jams? But soon more interesting instruments started trickling in the door: a fiddle player, a mando player, a dobro player, and an upright bass player. Awesome! We started playing simple bluegrass tunes, and I stood in the back of the group just following along by ear, keeping simple rhythm. They kept trying to get me to step forward and solo… but c’mon, I just a newb, playing a bunch of songs I’ve never heard before, with a bunch of people I’ve never met before, in front of an audience of 30 people. I mean, hey… solo? No pressure or anything!

Finally I realized why they kept trying to get me to solo: they were spoiled. In walked another banjo player, apparently their “regular” banjo guy who they had mercifully failed to warn me about, in fear of scaring me away. This guy was fantastic, and familiar-looking. After his first solo, I realized that it was Dave Bragman, a banjo teacher from the Old Town School. He was also really nice to me… kept encouraging me to do solos, showing me various licks he was playing. I have to say, it was a rush to play in large group with another banjo player, trying to synchronize styles. It was also a great rush to play new music in front of an appreciative audience, and it was a breath of fresh air to work with other musicians. The whole experience reminds me that it’s good to get out of our ruts now and then!

Speaking of text adventures…

Posted by on Thursday, 6 September, 2007

Back in my prior post, I was advertising a new text adventure I wrote for a contest. Wow, what a learning experience that was. My original goal was to learn the Inform programming language in a week, which was accomplished. But despite five friends beta-testing the game over a day or two, the game ended up being way too frustrating for most other players and judges.

Moral of the story? Learning the language doesn’t make you a good game designer, not any more than learning to chop vegetables makes you a good cook. I made all the classic newbie mistakes that first time text-adventure writers make. I’m busy working to clean them up and make the game more playable. I’ll do a new release at some point!

Text adventures really have gotten a bad rap among most gamers, though. It’s not really about “oh noes, where are my graphics?” — rather, it’s that most people aren’t aware of what the parser can and cannot understand. People who write (or play) the games have got the whole vocabulary ingrained, but not the general public. My friend Chris has a nice portrayal of his experience with text adventures:

The terrifying monster runs toward you!

> SHOOT GUN

What do you want to shoot the gun at?

> MONSTER

What about the monster?

> SHOOT MONSTER WITH GUN

I'm sorry, I didn't understand you.
The monster is getting closer!

> SHOOT MONSTER

What did you want to shoot the monster with?

> GUN

What do you want to do with the gun?

> EAT FLAMING DEATH

With a quick swoop, the monster scoops you up in his jaws.
*You have died*
Too bad, you should have shot the monster with your gun!